TODO ▼

## placement of structures Have a single structure that can be placed on click of the mouse ## add an enemy Have a single enemy that can attack the player structures Consider enemy behaviour - movement, attack style, range, etc ## structures can defend against enemies Need a way to kill the enemy How does the structure do this? ## multiple defence structure types Swap the structure that will be placed via a keyboard shortcut Choose a different shape or graphic per structure ## hud for structure selection Provide a way to visually show the available structures Distinct styling for the structure selected for placment ## multiple enemy types ## waves of enemies ## scarcity to prevent infinite building need a way to control the speed at which structures can be built idea: initially have resources passivly accumulation over time idea: need to build bots. bots need to move between a store of resources and structures being built. strategy in not too much placement. distance to travel. etc. upgrade oportunities like speed of bot, number of bots, speed of bot production. bots can be destroyed, so must be protected. hp can be upgraded. upgraded bots take longer to build. idea: special purpose bots to refill ammunition? # increase difficulty